Run an aircraft leasing company through a full market cycle.
A turn-based simulation game. Buy commercial jets, place them on lease, borrow against the fleet, and grow equity. No real money, no real aircraft — just real consequences.
Every turn comes down to the same brutal question a real lessor asks: is this metal earning, or is it bleeding?
Acquire jets at the right point in the cycle. Pay too much at the top and the residual will haunt you for twelve years.
Win the placement against the right airline at the right rate factor. Read the fine print — the security package is the whole game.
Manage maintenance reserves and debt while a downturn hammers demand. Your first redelivery will hurt. Plan for it.
Real captures from the live beta. The interface is the game: dense, legible, terminal-grade.




Built on the mechanics that actually move a lessor's book: maintenance reserves, redelivery conditions, lease rate factors, end-of-lease compensation, and counterparty credit risk.
If you've ever fought over a return-condition clause, you'll recognize the trade-offs. The numbers are abstracted on purpose — enough fidelity to teach the intuition, not enough to model your actual portfolio.
// Yes, we know LRFs aren't really flat. Argue with us in the beta.
No tutorial lectures. You learn why lessors both love and fear the cycle by living one — and you find out exactly where the money leaks the hard way, by watching it leak.
Play three runs and you'll be explaining sale-leasebacks at dinner. We apologize in advance to your friends.
// It's a side effect, not a syllabus.
Underestimate the shop visit and the reserve won't cover it.
The aircraft comes back. The condition rarely matches the contract.
Bought at the top, financed short, refinanced into the downturn.
The beta is wheels-down. Runs in your browser — phone or desktop, nothing to install, free.
Board now — freeName your leasing company, raise $60M, survive 12 quarters.